Push-Up CompanyDay 18

Today

Day18of 30

Last day to hold Greyhaven Road. Tamsin has set up shop in Greyhaven.

Daily minimum 30 grit each

Encounter

Hold Greyhaven Road

444.8/ 941 grit

496.2 grit still to find

1 day left

The Company today

  1. ChadMaxxerYou0 grit today
  2. sad bananaYou0 grit today
  3. YamatoYou0 grit today
  4. kahuYou0 grit today
  5. Ghost of SpartaYou0 grit today
  6. YSoSeriousYou0 grit today
  7. Dragon LordYou0 grit today

The notch marks the daily minimum (30 grit). Tap a name for that soldier's ledger.

The march

100%115%130%

Day 17 · 151 of 210 grit · 72% · 4 of 7 met

Each pillar is one day: the Company's grit as a share of that day's target. Ember pillars reached it. Tap a pillar to read it.

Standings

Season grit · Day 18

  1. Rank 1ChadMaxxerYouToday 0 of 301,049grit
  2. Rank 2sad bananaYouToday 0 of 30854grit
  3. Rank 3YamatoYouToday 0 of 30741grit
  4. Rank 4kahuYouToday 0 of 30630grit
  5. Rank 5Ghost of SpartaYouToday 0 of 30410grit
  6. Rank 6YSoSeriousYouLost384grit
  7. Rank 7Dragon LordYouLost320grit

Bar length is season grit against the leader. Lost: no log two days in a row, back on the next met day.

Which soldier are you?

Your choice stays on this phone.

  1. ChadMaxxerRank 1
  2. sad bananaRank 2
  3. YamatoRank 3
  4. kahuRank 4
  5. Ghost of SpartaRank 5
  6. YSoSeriousRank 6
  7. Dragon LordRank 7

ChadMaxxer

1,049Season grit

Rank 1Rank · of 7

Season ledger

Grit per workout per day for ChadMaxxer. Select a cell, then use the arrows to move between days.
Day result
push-ups
squats
lunges
burpees
jumping jacks
crunches

  • 0
  • 1–14
  • 15–29
  • 30–44
  • 45–74
  • 75+ grit
  • met
  • short
  • miss
  • rest card
  • rest card, automatic
15Met
0Short
2Miss
0Rest

4 rest cards left

Best day
—
Today
0 of 30 grit

Season count

  • push-ups1,049

sad banana

854Season grit

Rank 2Rank · of 7

Season ledger

Grit per workout per day for sad banana. Select a cell, then use the arrows to move between days.
Day result
push-ups
squats
lunges
burpees
jumping jacks
crunches

  • 0
  • 1–14
  • 15–29
  • 30–44
  • 45–74
  • 75+ grit
  • met
  • short
  • miss
  • rest card
  • rest card, automatic
16Met
0Short
0Miss
1Rest

3 rest cards left

Best day
—
Today
0 of 30 grit

Season count

  • push-ups854

Yamato

741Season grit

Rank 3Rank · of 7

Season ledger

Grit per workout per day for Yamato. Select a cell, then use the arrows to move between days.
Day result
push-ups
squats
lunges
burpees
jumping jacks
crunches

  • 0
  • 1–14
  • 15–29
  • 30–44
  • 45–74
  • 75+ grit
  • met
  • short
  • miss
  • rest card
  • rest card, automatic
16Met
0Short
1Miss
0Rest

4 rest cards left

Best day
—
Today
0 of 30 grit

Season count

  • push-ups741

kahu

630Season grit

Rank 4Rank · of 7

Season ledger

Grit per workout per day for kahu. Select a cell, then use the arrows to move between days.
Day result
push-ups
squats
lunges
burpees
jumping jacks
crunches

  • 0
  • 1–14
  • 15–29
  • 30–44
  • 45–74
  • 75+ grit
  • met
  • short
  • miss
  • rest card
  • rest card, automatic
17Met
0Short
0Miss
0Rest

4 rest cards left

Best day
—
Today
0 of 30 grit

Season count

  • push-ups630

Ghost of Sparta

410Season grit

Rank 5Rank · of 7

Season ledger

Grit per workout per day for Ghost of Sparta. Select a cell, then use the arrows to move between days.
Day result
push-ups
squats
lunges
burpees
jumping jacks
crunches

  • 0
  • 1–14
  • 15–29
  • 30–44
  • 45–74
  • 75+ grit
  • met
  • short
  • miss
  • rest card
  • rest card, automatic
16Met
0Short
0Miss
1Rest

3 rest cards left · 1 played automatically

Best day
—
Today
0 of 30 grit

Season count

  • push-ups410

YSoSerious

384Season grit

Rank 6Rank · of 7

Lost: back in the headcount on the next met day.

Season ledger

Grit per workout per day for YSoSerious. Select a cell, then use the arrows to move between days.
Day result
push-ups
squats
lunges
burpees
jumping jacks
crunches

  • 0
  • 1–14
  • 15–29
  • 30–44
  • 45–74
  • 75+ grit
  • met
  • short
  • miss
  • rest card
  • rest card, automatic
10Met
2Short
4Miss
1Rest

3 rest cards left · 1 played automatically

Best day
—
Today
0 of 30 grit

Season count

  • push-ups384

Dragon Lord

320Season grit

Rank 7Rank · of 7

Lost: back in the headcount on the next met day.

Season ledger

Grit per workout per day for Dragon Lord. Select a cell, then use the arrows to move between days.
Day result
push-ups
squats
lunges
burpees
jumping jacks
crunches

  • 0
  • 1–14
  • 15–29
  • 30–44
  • 45–74
  • 75+ grit
  • met
  • short
  • miss
  • rest card
  • rest card, automatic
10Met
1Short
5Miss
1Rest

3 rest cards left · 1 played automatically

Best day
—
Today
0 of 30 grit

Season count

  • push-ups320

The road so far

17 days behind the Company

Today18

Last day to hold Greyhaven Road. Tamsin has set up shop in Greyhaven.

  1. Day17

    Veyr's patrol is closing on Greyhaven.

  2. Day16

    Greyhaven's evacuees tell the Company how the warning line to the valley was abandoned.

  3. Day15

    The Company escaped the patrol, but Veyr now knows someone is carrying his order north. Sera was hurt in the escape. The patrol's orders were to recover the fortress command seal — not to help anyone. The Company reaches Greyhaven, a small settlement sheltering evacuees. Here the Leader opens the final sealed page: the official mission is to retrieve the command seal, burn the fortress records, and withdraw before the ice shelf breaks. Greyhaven's people get no warning and no escort. The Leader admits the fortress commander, Captain Elian Vale, once saved his life. He does not tell the Company what to choose.

  4. The Whiteout Patrol

    Not cleared · days 12–14

  5. Day14

    Last day to get past the Whiteout Patrol. Tamsin's Bell Station stock closes tonight.

  6. Day13

    In the whiteout, the patrol's colours show: they are Quartermaster Veyr's men.

  7. Day12

    The Company raised the bell by hand. A scout from the Northern Fortress, Sera Anik, heard it and walked in openly. She carries a page signed by Crown Quartermaster Ors Veyr, ordering all northern supplies recalled. The Company must vote today on what to do with her. A whiteout is coming in, and a patrol with it.

    The Company chose: Accept Sera as a guide.

  8. Ring the Silent Bell

    Cleared · days 8–11

  9. Day11

    Last day to raise the Silent Bell. The Company feels watched from the treeline.

  10. Day10

    Tamsin reaches the Bell Station with new stock.

  11. Day9

    At the Bell Station the rope was cut clean and the logbook's pages torn out. This was done on purpose.

  12. Day8

    The Company arrived with its supplies intact — and for one moment saw a single flash from the distant fortress. Someone there was alive, and recently. The Company reaches the Silent Bell Station: the bell hangs intact, but its rope has been cut.

  13. The Broken Way

    Cleared · days 5–7

  14. Day7

    The Company is on the frozen Glass River; the thaw has begun underneath the ice. Last day to get down the Broken Way. Tamsin's cart closes tonight.

  15. Day6

    The Company is on the frozen Glass River; the thaw has begun underneath the ice.

  16. Day5

    The pass is cleared. Beneath the fallen trees the Leader finds an old three-notch trail mark and goes quiet. Tamsin opens her cart. The road forks: the official ridge road or the frozen Glass River. The Company must vote today.

    The Company chose: Descend to the frozen Glass River — quicker, but the ice is old.

  17. Black Pine Pass

    Cleared · days 2–4

  18. Day4

    Last day to clear Black Pine Pass. Tamsin waits by her cart.

  19. Day3

    The axe marks are fresh and deliberate: someone does not want travellers on this road. A travelling quartermaster, Tamsin Rook, catches up with a covered cart. She won't open it while the road is blocked.

  20. Day2

    The North Road climbs into Black Pine Pass. Trees lie across the military road — cut, not fallen. The first obstacle is here.

  21. Day1

    The Company forms on the North Road. The Leader shows the sealed iron tube with the Crown's crest: orders to reach the Northern Fortress before the thirtieth night. Nobody has said why. Every soldier should choose a class this week: Warrior, Rogue, Cleric, or Ranger.

Rule Book

Rule Book — A. Logging any workout

Every workout counts as grit. 30 grit a day meets the muster.

• push-ups: 30 = 30 grit

• squats: 50 = 30 grit

• lunges: 38 = 30 grit

• burpees: 15 = 30 grit

• jumping jacks: 100 = 30 grit

• crunches: 75 = 30 grit

Log it as @Leader 40 squats. A bare number is push-ups. Several logs a day add up.

One workout each day is the weak spot (in the morning report): it counts ×1.5.

Rule Book — B. Changing your count

@Leader fix 45 sets today's push-ups to 45.

@Leader fix 40 squats sets today's squats to 40 and leaves the rest alone.

Yesterday's number: say it was for yesterday (within 24 h, 5 a season).

Rest: @Leader rest before you log anything that day. 4 rest cards a season; a day with no log at all uses one for you.

Grit rates

GlyphWorkoutGrit per repReps for 30 grit
push-ups130
squats0.650
lunges0.838
burpees215
jumping jacks0.3100
crunches0.475

Rule Book text as the Leader serves it.